I live in Stockholm, Sweden and have worked in most areas of Animations ranging from Game, Film to Commercial, but most of my career has been in the computer game industry working from AAA titles to mobile games.
I’m open for any animation challenge and love to work on pushing character animation in games. The past few game projects I have worked on have been quiet heavy MoCap driven and a big focus on “Performance capture” and raising the realism in those titles.
The Show-reel below is a collection of my animation work. All the 3d Animation is keyframe, and a mixture of Game, Film, Commercial and private work.
Further down is a “Work” category, and here I have added more recent work and clips from projects as they are finished.
Thanks for spending time looking through my work, and don’t hesitate to get in touch if you have any questions.